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Craps rules

Pushing yourself into online gambling is like testing your discipline. If this line is in anyway an understatement for your understanding, to say that this involves discipline, consider the fact that it is hard to withdraw in any game when your are winning… and yes, even more difficult to call it quit when you are losing. Because if you enter the world of online gambling, you are like in the middle of war, either you or the casino wins the battle. However, it was the casino who wins the war most of the time, that is why battling without knowing your opponent could be fatal.

One objective of this article is to persuade gamers to study and learn all the necessary inclined informations regarding the games he/she should play. Knowing the weaknesses and strengths of your opponents will definitely grant you more chances of defeating your adversary. This is arguably true, particularly in terms of strategy and style, but before you can master that, you must first exert expertise on the rules and regulations of the game you wanted to do extremely well.

Something to know about Craps:

A History:

Crabs” a nickname which is known to be the earlier game of hazard is the origin word that has a French pronunciation as “Craps” and now became the famous name of the game.

It was 17th century when Hazard was developed and urbanized. It was played by members of the European aristocracy before arriving to America through the French Louisiana colony of Arcadia.

Bernard Xavier Philippe de Marigny de Mandeville, or Bernard de Mandeville, (1785 - 1868) (also known as Bernard de Marigny) was a French-Creole American nobleman, playboy, politician, and President of the Louisiana Senate between 1822-1823. took the game of hazard, simplified it, and transformed the game into the first version of craps by 1813.

His adaptation of Hazard traveled up the Mississippi River on steamboats, spreading throughout the United States.

There was actually a problem in the version that was developed by Bernard in which players could exploit the casino using fixed dice and taking advantage of the way players can bet with or against the dice thrower. John H. Winn solved this problem by introducing the possibility for players to bet 'right' or 'wrong' in the layout of the craps table, including a space for 'Don't Pass' bets. His adjustments revolutionized the game, eliminating the usefulness of fixed dice and making it possible for players to bet for or against the roller. And this is still exists in the world of gambling nowadays and made John H. Winn the father of the modern craps.

Looking deeper and further back into the past, it is believed that craps originally a game of pig knucklebones shaped to become cubes during the Holy Roman Empire played by the soldiers of Roman Legions. Rolling the cubed knucklebones to their shields just for the sake of entertainment became their past time. It was carried away during the World War II by the soldiers who used the craps as a modern form of entertainment, which acquired tremendous recognition and reputation and became famous to break the ice of being bored at frozen in the middle of the war.

And so Craps obtain the title as the biggest gambling game on the world. But yes, absolutely the popularity dropped down during the 90’s as the other casino games arises, slot machines, roulette, poker and other casino games on that matter. Recently, however, it has making a surprised comeback especially that the people for now can play online gambling, craps seems to be comebacking with attitude, with vengeance.

Even in the numerous Hollywood movies, for how many times that is craps portrayed because it was the game everyone surely loved – no matter it was done by real people or reel human with as much as popularity as the game per se.

How would you Play Craps?

The Craps Rules:

Chances are... the phrase that usually bears the mind of anyone who wants to look forward into the rolling dice’s magic result. This leads to the fact that the game of craps is an outrageous exciting game of chance which is so popular since the era of the Romans. Good predictions may push the gamers to his own luck as the objective of this game is to forsee and guess the outcome of a roll of the dice.

Even the strategy and style in playing the game would never be enough in captivating the success and leaving the table with triumph, not without even a some sort of luck.

In terms of playing the game, several theories have at least a marginal ring of truth. The methods of playing craps skillfully involve being able to predict the outcome of the rolling dice, from where the dice are thrown or the angle that how the dice were rolling. But these do not mean anything. Intelligence has nothing to do with winning this kind of battle, mastering probability needs full of knowledge but again…no one can tell.

Beneath each round is another round, every game has its own definition, it is not logical to base the recent outcome to the previous result, meaning, no probable cause is defined. Or in short, treat every game a new game.

The Basic Craps Rules:

It is played in a special table built purposely only for this game. The two dice used are in strict compliance in maintaining their standards. They are routinely inspected for any damage and as a matter of course; the dice should be replaced every eight hours of use with the new ones so to avoid any misconception of cheating or whatsoever purposes.

  1. The table staff should consist of a Stickman, a Boxman and 2 Dealers.
  2. The shooter begins the game with betting at least the table minimum on either the Pass Line (sometimes called 'win' or 'right' bets) or the Don't Pass Line (sometimes called don’t win' or 'wrong' bets).
  3. Usually, there are five dice that are presented by the stickman to the shooter and the shooter should choose a pair of dice to roll. The remaining dice should be kept to the stickman’s bowl as reserved.
  4. In throwing the dice, as a rule, the shooter must use only one hand and that the dice bounce off the far wall surrounding the table.
  5. The dice must hit the walls on the opposite end of the table to keep the game fair in avoiding switching of the dice and controlling the shoot.
  6. The dice must be inspected by the stickman before it can be used again in case one or both dice were thrown outside the table.
  7. The craps table can accommodate up to about 20 players, who each get a turn to round of throws or at 'shooting' the dice, but if a player doesn’t want to do it, that player can bet on a thrower.
    (Several types of bets can be made on the table action.)
  8. A player may decide if he wants to roll the dice or pass the right to the next player but he can continue in betting.
  9. Each round consists of two phases.
    a. Come Out: To begin a round, one or more come out rolls should be made by the shooter. 2, 3 or 12 Come Out roll is called Craps, the shooter is said to 'crap out', completes the round with players losing their Pass Line bets. A Come Out roll of 7 or 11 is called a Natural results in a win for Pass Line bets.
    b. Point: Come Out rolls should just be continued by the shooter to make until he rolls numbers 4, 5, 6, 8, 9, or 10, which would become the so called Point. The dealer then moves the On button to the point number signifying the second phase of the round. If the shooter rolls the point number, the result is a win for bets on the Pass Line. If the shooter rolls a seven which is called Seven-out, the pass line loses and the round ends.
  10. As a new game in craps begins with a Come Out roll, the first roll of the dice in a real game or in a money game is the come out roll.
  11. When a previous shooter failed to make a Point or make a seven out which is a winning roll, that is the only time that a come out roll should be made.
  12. Then, a new shooter should be placed for a new game. If the previous shooter was able to make his Point, the dice should be returned to him and can begin a new Come Out roll. The shooter should continue rolling although that the game is a new game.
  13. But if the shooter failed to make a point, this is the time that the dice would be offered to the next shooter for a come out roll and just continue just the same manner and so on.
  14. The next shooter should be on the left side of the previous shooter so that the game is just moving clockwise around the craps table.
  15. Craps table has a lay-out which is divided into 3 areas. The left and the right sides are separated of course by the center side. Each side area is the mirror reflection of the other and contains the following: Pass and Don't Pass line bets, Come and Don't Come bets, Odds bet, Place bets and Field bets. The center area is shared by both side areas and contains the Proposition bets.
  16. It is a win for Pass bets when come out roll’s result is 7 or 11, it is a loss when come out roll is 2, 3 or 12. Don't bets lose when come out roll is 7 or 11, and don't bets win when the come out roll is 2 or 3. Don't bets tie when come out roll is 12.
  17. Anyone who wants to join the game but doesn’t want to be a shooter must check first the craps table if the dealer’s “On” button is switched on any of the point number because if not, the table is in the come out round. If 'On', the table is in the Point round where a Pass Line bet is to be placed. In either of the two rounds, all single or multi roll 'Proposition bets' may also be placed.
  18. The dealers can make pay-outs and can collect the losing bets during a period of time in between the dice rolls, after that, players can put new bets on their desired position. It was the stickman who monitors all that in the craps table and when he thinks that everybody is ready, he would decide to give the dice to the shooter and announce that the betting for that round is over.

Every result in rolling the two dice is often called as the following:

Dice 1 Dice 2 Total Result Name/Often Called
1 1 2 Snake Eyes
1 2 3 Ace Deuce
1 3 4 Easy Four
1 4 5 Fever Five
1 5 6 Easy Six
1 6 7 Natural or seven Out
2 1 3 Ace Deuce
2 2 4 Easy Four
2 3 5 Fever Five
2 4 6 Easy Six
2 5 7 Natural or seven Out
2 6 8 Easy Eight
3 1 4 Easy Four
3 2 5 Fever Five
3 3 6 Easy Six
3 4 7 Natural or seven Out
3 5 8 Easy Eight
3 6 9 Nine or Nina
4 1 5 Fever Five
4 2 6 Easy Six
4 3 7 Natural or seven Out
4 4 8 Easy Eight
4 5 9 Nine or Nina
4 6 10 Easy Ten
5 1 6 Easy Six
5 2 7 Natural or seven Out
5 3 8 Easy Eight
5 4 9 Nine or Nina
5 5 10 Easy Ten
5 6 11 Yo or Yo-leven
6 1 7 Natural or seven Out
6 2 8 Easy Eight
6 3 9 Nine or Nina
6 4 10 Easy Ten
6 5 11 Yo or Yo-leven
6 6 12 Boxcars or Midnight

The following are the different kind of Bets that a player can make in a Craps

1. Pass Line Bet: If the result of the rolled dice is a natural 7 or 11, the player who place the bets wins and losses when the result is a crap of 2, 3 or 12. If the result is a point of 4, 5, 6, 8, 9 or 10 it must be repeated before a 7 is thrown in order to win. If the result is 7 before the point you lose. Actually, the essential bet in craps is the Pass Line bet in which the shooter must achieved to win their point number. A Pass Line Bet is won immediately if Come Out roll is a 7 or 11. If the Come Out roll is 2, 3 or 12, the bet loses.

2. Don’t Pass Line Bet: The opposite of the Pass Line bet, in which if the result is 7 or 11, the player who placed the bets losses and wins if the result is 2 or 3. A result of 12 means draw but this depends on the casino’s jurisdiction, in some instances, 12 is a win and 2 is a draw. Either way a player cannot lose if 12 is rolled. A draw, which means a tie. The word "BAR" which can be seen on the Craps layout, means "Standoff", it results in a tie, on 12 is done to ensure the casino maintains a house edge regardless of whether players are betting pass or don't pass. If the shooter acquired a point and that point is rolled again, the don't pass bet loses. If a 7 is rolled instead of the point being re-rolled, the don't pass bet wins and is paid even money.

3. Odds on Pass Line Bet: Everytime a point is established, a player by taking odds can make an additional bet. Each point has its own different pay-offs. A point of 4 or 10 will pay you 2:1; 5 or 9 pays 3:2; 6 or 8 pays 6:5. You only win if the point is rolled again before a 7.

4. Come Bet: Just the same rule as pass line bet except for the fact that a player can only make this bet after the point on the pass line has been established. A player betting on this will bet on the first point number that "comes" from the shooter’s next roll, regardless of the table's round. If a 7 or 11 will be rolled on the first round, it wins. If a 2, 3 or 12 will be rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, 10 then come bet will be moved by the base dealer to a box representing the result number that the shooter acquired. This number will be the Come Bet point and the player is would be allowed to put more odds to the bet. The odds will be placed on top of the Come Bet by the dealer, but slightly off center in order to signify the difference between the original bet and the odds. The second round wins if the shooter rolls the Come Bet before a seven. If the seven comes before the number (the Come Bet), the bet loses. On a Come Out roll for the pass line the Come Bet is in play, but traditionally the odds are not working unless the player indicates otherwise to the dealer.

5. Odds on Come Bet: Similar exactly to the Odds on Pass Line Bet except for the fact that it is for come bet and not for pass line bet.

6. Don’t Come Bet: This is actually the reciprocal of Come bet. There are two rounds for this kind of bet. It is a win if a 2 or 3 is rolled on the first round. It loses when the result of the rolled dice is 7 or 11. To reverse the natural house advantage which is putting the player in the position of the house and would probably otherwise favor the player, if a 12 is rolled, it is a push. But if instead the roll would be 4, 5, 6, 8, 9, 10 then the don't come bet will be moved by the base dealer into the box which will represent the number that the shooter established. The player wins the second round if the shooter rolls a seven before the don't come point.

7. Place Bets: After the point has been acquired, this is the only time this bets work. You can bet on a dice roll of 4, 5, 6, 8, 9 and 10. If the number you place your bet on is rolled before 7, you win. Otherwise you lose. The Place Bets has different payoffs that depend on the number you bet on. 4 or 10 will pay 9:5; 5 or 9 pays 7:5, and 6 or 8 pays 7:6. Anytime you want, you can cancel this bet.

8. Field Bets: This kind of bets is usually for one dice roll only. You win if a 2, 3, 4, 9, 10, 11, 12 is rolled. A 5, 6, 7 and 8 make you lose. Field Bets have the following different payoffs: 2 pays double (2:1) while 12 pays 3:1. Other winning dice rolls pays even (1:1).

9. Big Six, Big Eight Bets: Players can bet at any roll of dice and win if the result would be a 6 or 8 before a 7 is rolled out. 1 is to 1 is Big Six and Big Eight payoffs.

10. Proposition Bets: Players can make this kind of bet anytime of the game except for the hard ways which are actually all one bets:

  • a) Any Craps: If the result is 2, 3 or 12, player wins. Payoff 8:1
  • b) Any Seven: Wins if a 7 is rolled. Payoff 5:1
  • c) Eleven: Wins if 11 is the result. Payoff 16:1
  • d) Ace Duece: Wins if 3 is the result. Payoff 16:1
  • e) Aces or Boxcars: Wins if a 2 or 12 is the result. Payoff 30:1
  • f) Horn Bet: it represents the bets on 2, 3, 11 and 12 all at once. Wins if one of these numbers is the result of the rolled dice. Payoff depends according to the result number rolled. Otherwise, the other three bets are lost.
  • g) Hard ways: The bet on a hard way number wins if it's thrown hard (sum of pairs: 1-1, 3-3, 4-4...) before it's rolled easy and a 7 is thrown. Payoffs for Hard 4 and 10 is 8:1 while payoffs for Hard 6 and 8 is 10:1

Probability:

Dice Roll Result Dice Combinations Probabilities
2 1 & 1
3 1 & 2, 2 & 1
4 1 & 3, 2 & 2, 3 & 1
5 1 & 4, 2 & 3, 3 & 2, 4 & 1
6 1 & 5, 2 & 4, 3 & 3, 4 & 2, 5 & 1
7 1 & 6, 2 & 5, 3 & 4, 4 & 3, 5 & 2, 6 & 1
8 2 & 6, 3 & 5, 4 & 4, 5 & 3, 6 & 2
9 3 & 6, 4 & 5, 5 & 4, 6 & 3
10 4 & 6, 5 & 5, 6 & 4
11 5 & 6, 6 & 5
12 6 & 6

The odds of the payout can be determined by the probabilities of dice combinations. The above chart which shows the dice combinations probability clearly explained that the number two and number twelve are the hardest to roll since it has only one possibility of obtaining the combination of the dice. The game of craps is built around the dice roll of seven, because it has the most number of chances of the rolled dice combination.

Important Note:

Aside from the rules and some information mentioned on this study, please take note that it is the jurisdiction of the casino (maybe online or not) to add or delete some of the written objectives and/or internal laws that may pertain to whatever considerations such as country law or culture etiquette. Our biggest mission however, concerns the implantation of the basic knowledge in accordance to the rules and the process of playing the game. Please also be informed that certain untold words of etiquette do exist while playing this game and following these is always a must, as these guidelines are considered to be as important as the actual rules per se. Therefore, beginners on this kind of world must familiarize first all the necessary facts regarding this matter before approaching any online games particularly a craps game for that matter.

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